Taking Unreal Engine’s latest in‑camera VFX toolset for a spin
NantStudios Production Company: Bullitt Client: Epic Games
Epic Games and Bullitt came together to demonstrate the latest in-camera VFX toolsets for what is now Unreal Engine 4.27. The goal was to highlight the benefits and efficiencies of ICVFX while demonstrating a new meaning to creative freedom on set.
![Epic 4.27 Demo 2 NantStudios Production Company: Bullitt Client: Epic Games](https://nantstudios.com/wp-content/uploads/2022/05/C67A2922.jpg)
“The ability to find new shots on the stage is just incredible. In the same amount of time that it would take me to change a light in the physical world. I’m able to have new lighting on the wall. As a director, that’s a game changer.”
– Ryan McNeely, Director, Visual Creatures
![Epic 4.27 Demo 3 nant studios install](https://nantstudios.com/wp-content/uploads/2022/05/NantStudiosInstall-122-1.jpg)
![Epic 4.27 Demo 4 man watching set](https://nantstudios.com/wp-content/uploads/2022/05/man-watching-set.jpg)
Shot entirely on NantStudios’ LED stage in Los Angeles, the production test capitalized on new workflows that enable dynamic lighting and background changes on set with minimal downtime, together with multi-camera and traveling vehicle shoots.
![Epic 4.27 Demo 5 nant team on set](https://nantstudios.com/wp-content/uploads/2022/05/C67A2509.jpg)
![Epic 4.27 Demo 6 production set on computer screens](https://nantstudios.com/wp-content/uploads/2022/05/IMG_0815.jpg)
![Epic 4.27 Demo 7 filming on set](https://nantstudios.com/wp-content/uploads/2022/05/C67A3003-2.jpg)